Duolingo Usability Research
Over the course of a few months, I partnered with Riona Techman in a usability-testing research project. Together we went through the process of collecting a variety of quantitative and qualitative data in order to evaluate the user experience of Duolingo, a popular language learning application. After developing a carefully curated survey, we drew conclusions on the effectiveness of Duolingo's use of gamification and how that affects user-engagement. The following PDF includes our research methods and results